Hello, My Name Is 422018032942 And So On...
The first thing every Aberoth player has to do is... become an Aberoth player! And for that, he or she has to create a new character. Now, depending on the Aberoth client, there are different ways to go about this, either going totally random by using the HTML5 client, having some more options by using the stand-alone client or even choosing the starting realm by using Steam. However, even though there are multiple different clients to choose from, there is only one server that has to interact with all of them. This already hints towards the fact that it might be possible to create a new character with all the options that the steam client offers, but using, let's say the stand-alone client.
Turns out this is true - and it's actually really simple: Technically, creating a new character is not at all different from a normal login - it's just a special case of login, where the player name is a bunch of numbers which cause the server to start you off in the orcish prison with a new character. Everything the server needs for this is contained in that player name that gets send. By understanding how this name is structured, it is possible to utilize all possible options by using any client.
Player names that are used for character creation always follow the same format:
The name consists of 32 digits (0-9) of which the first 27 are random. The next digit after these 27 random numbers decodes the realm that the player should start in:
The next digit specifies the hair color. There are four different brightnesses to choose from, but the exact color will vary a bit every time:
The digit following the hair color, will set the skin color. Again, the exact color may vary:
The second to last digit encodes the shirt color. Even though there are six different hues to choose from, the server will only take that as a suggestion and may have a very different understanding of what the color "red" looks like. In other words, it will choose a random color that will correspond to the selected hue, but will adjust it randomly towards some other color:
The last digit encodes the gender of the new character. And, surprisingly, the server does not change it randomly (unless you specifically set it to random, of course):
And that's it. Now simply paste your newly created player name in the name field of the login dialog and hit login. The contents of the password field don't matter. Here are some example player names you can try out:
Turns out this is true - and it's actually really simple: Technically, creating a new character is not at all different from a normal login - it's just a special case of login, where the player name is a bunch of numbers which cause the server to start you off in the orcish prison with a new character. Everything the server needs for this is contained in that player name that gets send. By understanding how this name is structured, it is possible to utilize all possible options by using any client.
Player names that are used for character creation always follow the same format:
Name = <random> + <realm> + <hair> + <skin> + <shirt> + <gender>
The name consists of 32 digits (0-9) of which the first 27 are random. The next digit after these 27 random numbers decodes the realm that the player should start in:
| Value | Realm |
|---|---|
| 1 | White |
| 2 | Black |
| 3 | Green |
| 4 | Red |
| 5 | Purple |
| 6 | Yellow |
| 7 | Cyan |
| 8 | Blue |
| other | Invalid (results in white realm) |
The next digit specifies the hair color. There are four different brightnesses to choose from, but the exact color will vary a bit every time:
| Value | Hair Color |
|---|---|
| 1 | Random |
| 2 | Light |
| 3 | Medium |
| 4 | Dark |
| 5 | Very dark |
| other | Invalid (Results in random color) |
The digit following the hair color, will set the skin color. Again, the exact color may vary:
| Value | Skin Color |
|---|---|
| 1 | Random |
| 2 | Light |
| 3 | Medium |
| 4 | Dark |
| other | Invalid (Results in random color) |
The second to last digit encodes the shirt color. Even though there are six different hues to choose from, the server will only take that as a suggestion and may have a very different understanding of what the color "red" looks like. In other words, it will choose a random color that will correspond to the selected hue, but will adjust it randomly towards some other color:
| Value | Shirt Color |
|---|---|
| 1 | Random |
| 2 | Red |
| 3 | Orange |
| 4 | Yellow |
| 5 | Green |
| 6 | Blue |
| 7 | Purple |
| other | Invalid (Results in random color) |
The last digit encodes the gender of the new character. And, surprisingly, the server does not change it randomly (unless you specifically set it to random, of course):
| Value | Skin Color |
|---|---|
| 1 | Random |
| 2 | Male |
| 3 | Female |
| other | Invalid (Results in random color) |
And that's it. Now simply paste your newly created player name in the name field of the login dialog and hit login. The contents of the password field don't matter. Here are some example player names you can try out:
- Purple realm, light-haired, light skinned girl with an orange shirt: 11111111111111111111111111152233
- Cyan realm, guy with medium skin and hair and a blue shirt: 22222222222222222222222222273362
- Black realm, girl with light skin, very dark hair and a yellow shirt: 33333333333333333333333333325243
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